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NTE Surpasses RMB 1.4 Billion (~$206M USD) in First Two Months

Neverness to Everness has crossed RMB 1.4 billion in cumulative global gross revenue as of June 30, 2026 — just two months after its April 29 global launch.

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NTE revenue milestone Perfect World Hotta Studio

Neverness to Everness has crossed RMB 1.4 billion (~$206M USD) in cumulative global gross revenue as of June 30, 2026 — just two months after its April 29 global launch, according to a financial forecast disclosed by CFI Network citing Perfect World’s official H1 2026 figures.

Revenue Breakdown

MetricFigure
Cumulative global gross revenue (as of June 30, 2026)RMB 1.4 billion+
USD equivalent (current exchange rate)~$206.5M USD
Time since global launch~62 days
Development cost estimate (community-sourced)~$30–40M USD

The figure covers revenue from official global channels only. The implied return on investment is substantial given the estimated development budget, which community members have cited at approximately $30–40M USD.

Context: No 50/50, No Forced Dupes

A recurring theme in community discussion around this milestone is NTE’s gacha model. Unlike most competitors, NTE does not use a 50/50 system — players are guaranteed the featured character at pity. Weapon keys are also distributed at 60 per patch, reducing the pressure to spend on weapons. Several players in the Reddit thread noted that this model actually increased their willingness to spend, as there is no risk of losing a pull to a non-featured character.

“And all of that with no 50/50, as well as toggable dupes, by the way.” — Reddit user Fuzzy-Willingness-35

“I’ve found myself more likely to spend money on the game when I know I’ll get the character I want guaranteed.” — Reddit user DaxFlowLyfe

What This Means for the Game’s Future

The milestone was disclosed during a period when the game had released five banner characters across three patches (1.0, 1.1, and 1.2). The 1.2 update, which launched on July 8 alongside the Steam and Epic Games Store release, introduced the 999 Nights open-world mode and two new S-Rank characters: Shinku and Iroi.

Community response to the revenue figure has been largely positive, with many players expressing hope that the financial success will translate into expanded development resources — particularly for improving localization quality and adding new open-world content.

The developers have previously stated that content is planned through version 2.0 or 2.2, suggesting over a year of roadmap content is already in development.

Platform Breakdown

According to Automaton West’s July 17 report citing Perfect World’s official announcement, more than 60% of NTE’s revenue came from PC and Android players. The game has also placed in the top 5 highest-grossing iOS apps multiple times both domestically and globally, and topped the PlayStation Store charts in countries such as Japan.

PlatformRevenue ShareNotes
PC + Android60%+Leading platforms
iOSSignificantTop 5 grossing apps globally
PlayStation 5Notable#1 in Japan PS Store

Financial Context

Perfect World Games expects a net loss for the first half of fiscal year 2026 ranging from RMB 80–120 million ($12–18M USD) due to the intensive marketing spend in April around the global open beta. However, profits from NTE are expected to be reflected from Q3 2026 onwards. NTE’s RMB 1.4 billion in revenue represents approximately 25% of Perfect World Games’ total gaming division revenue for the fiscal year ending in 2025 (roughly RMB 5.71 billion / $844M USD).

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